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activate an animation event only when tracking found

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Im doing an AR app in unity, and I need the sound that I attached to my character object using animation event to only play the sound when tracking found is true. does that make sense. Please help Im desperate. I tried doing a gameobject and rewriting the defaulttrackablehandler but that is not working. I think because the animation event sound is linked directly with my character object and animation and that is as well attached to the target img. I am new in this unity world. so Im dumb and I need help. Thanks.

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