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Augmented Reality

Hi Guys, i plan to create a augmented reality for android mobile. I have multiple options in that, some products are working with trackable option like vuforia did. Some product have to track the whole...

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Augmented Reality Tracker

I've seen that in America, a lot of Augmented Reality developers use a dollar bill as a tracker, which is a brilliant idea as its an object that most people will have and it saves them the hassle of...

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Looking for an AR SDK with 3d marker recognition capability

Hi Up until now I was working with Vuforia, but with the new version (4.0) and the monthly payments that come with it it's just not worth it. What I'm looking for is an SDK with similiar capabilities....

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Multiple Asset Bundle download at the same time crashes the App

I have close to 10 asset bundles containing animated texture sequences. When i start the first scene with the QCAR camera as the viewing camera here, the camera just freezes for a while and then the...

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Unable to comprehend assetbundle workflow!

I have implemented assetbundles for my vuforia project. This is how it works, I download assetbundles containing image sequences for an animated sequence. When i show the camera on the image target,the...

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How do I get Object-following Virtual Buttons maintain structure?

As shown in the picture, I want to be able to maintain this placement of virtual buttons wherever the ball moves. This is what I've tried: 1. The cue ball is a Rigidbody with Bounce Material, so it can...

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Integration of vuforia unity3d with some other app

Hi, I have a xcode pacakge generated from unity 3d with vuforia which is used for Augmented Reality. Now i have my main app which has integration of other third party sdks in it for various...

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How do I disable or Destroy Virtual Buttons using C#?

I've created a project and I want to be able to destroy the button after use. How do I go about it? This is my code sample: public class AnswerOne: MonoBehaviour, IVirtualButtonEventHandler { void...

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Vuforia on StandAlone Unity

Hey, I'm using Vuforia to get my webcam to control a car. It work on Play Mode of Unity but when I build it, it dont turn on the webcam on standalone. I need to use a paper print image to pilot my car...

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How to transform different 3d object with button

I am using vuforia and I have some problem with transform different 3d object with button I used the code TargetTransformer but it only can transform one specific object. However this code only can...

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Vuforia - Disable/Enable Game Object Mesh Renderer On Button Touch Event

Is there any way to disable or enable the game object Mesh Renderer on button press in Vuforia? I knew it is easier to do in unity. In Vuforia, OnTrackingLost() function handles this. But how do I...

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Access Vuforia Event Track handler along with Mono Behaviour

I have added a public class and along with mono develop, how can I add the ITrackableEventHandler? How to access functions in Vuforia Event Handler? Any help would be appreciated. Thanks.

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how to let 3d object leave tracker using vuforia

I and using vuforia with unity. I want my object can still appear when the camera is not focus on the target, I have searched some tutorial like disable the QCARbehaviour but the camera will become...

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Scanning real time object.

Here I will explain clearly about my concept: 1.) The game view is like this have only one camera with scan button and stop button. 2.) The game rule is to find the object from the real-world and scan...

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See persistent models in AR

Hi, I am using Vuforia and Unity to do AR. So far I have gone through the ImageTarget example, and am able to see the teapot using my Samsung Galaxy S4. I've also managed to overlay some UI elements on...

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vuforia how to force objects into a 2D plane

I'm working on a game in which cards are placed on a table and then rendered in augmented reality. These objects have 3D physics attached to them which doesn't work as well if they are either rotated...

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Vuforia causes lag in editor?

My AR project, which runs at a solid 30 fps on my five-year-old iPad 2, has a huge hang time when enabling or disabling the QCAR Behavior (with all the AR functionality) in Vuforia. The whole app...

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Sprite rendering problems only on iPad mini

So, my team and I are experiencing an interesting issue. We're developing an app for the iPad mini. When I build the app for an iPad 4 or 2, it looks like this: ![enter image description here][1]...

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Vuforia 4.2.3 + U5.0.2f1 + Xcode 6.3.x iOS can't code sign

Building with Vuforia works fine and can be deployed directly from XCode but when trying to make an adhoc build I ran into problems: The signing failed due to:> QCARWrapper.bundle: unsealed contents...

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display different scenes in different screens?

Hi all, I'm working on an AR application in unity. The application consists of a main scene which serces as the main menu and multiple scenes that are loaded as upon user's request. the problem is that...

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