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Initial accelerometer parameters to move a ball using Vuforia AR

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Hello I'm trying to make my first Unity AR project using Vuforia. I want to create a maze with ball in it. A problem is that I want to move a ball with accelerometer. I almost made it however each time camera detects marker I would like to take accelerometer parameters to save current orientation of phone as initial. If I don't do that I will have to keep my phone as it was on flat plane. I past my script below. Waiting for your help :) private float moveHorizontal, moveVertical, initHorizontal, initVertical; private float speed = 10.0f; void Start() { rigid = GetComponent(); initHorizontal = Input.acceleration.x; initVertical = Input.acceleration.z; } void Update() { moveHorizontal = Input.acceleration.x - initHorizontal; moveVertical = Input.acceleration.z - initVertical; Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); rigid.AddForce(movement * speed * 2); }

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