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How to execute functions from a GameObject Manager from a script to another Object?

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I've a GameObjectManager (`GuardarObjetos`) that is instantiate when the code run and I've GameObjects (Cubes prefabs) that is instantiate on runtime when the `AddButton` is clicked that contains `Spawner.Spawn()` The idea is to use the `GuardarObjetos` to do a copy of the object selected. Then I can to paint, to delete and to change name of the Cube, for example. Repository: https://github.com/emicalvacho/MapaMentalAR I have already tried to do `Debug.Log("BEFORE SET OBJECT "+ o.name)` and `Debug.Log("AFTER SET OBJECT "+ o.name)` in the script `ObjetosSeleccionados` to check the selected object is saved correctly and That's right! The next code is into `Object.Cube #` and receive `ObjetosSeleccionados` as Script public class SelectScript : MonoBehaviour { public GameObject obj; private GameObject findObj; public ObjetosSeleccionados script; private bool band = true; public void OnMouseDown() { script.setObjSelec(obj); findObj = FindInactiveObject("CanvasManager"); if(findObj != null){ if(band){ findObj.SetActive(true); band = false; } else{ findObj.SetActive(false); band = true; } Debug.Log(obj.name); } } private GameObject FindInactiveObject(string findObj){ GameObject[] objs = Resources.FindObjectsOfTypeAll(); foreach(GameObject o in objs){ if(o.name == findObj){ return o; } } Debug.Log("EL OBJECTO A BUSCAR NO EXISTE"); return null; } } This code is into `Object.Cube #` public class ObjetosSeleccionados : MonoBehaviour { private GameObject objSelect; public void setObjSelec(GameObject o){ objSelect = o; Debug.Log("Objeto seteado: "+ objSelect.name); } public GameObject getObjSelect(){ return objSelect; } } This code is into `Spawner` GameObject and `Spawner` receive the script `ObjetosSeleccionados` public class ButtonsEventsScript : MonoBehaviour { public ObjetosSeleccionados script; private GameObject obj; void Update() { obj = script.getObjSelect(); } public void ComunicarCambioColor(){ Renderer rend = obj.GetComponent(); rend.material.color = Random.ColorHSV(); } public void EliminarObjeto(){ Destroy(obj); } } But this isn't work. Any idea?

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